Katana 4.0 | Lighting Mode | Placement by Surface | One concept of Katana 4.0s Lighting Mode is placing lights based on how you want them to illuminate a surface. There are
Quick Start to Katana
3Delight for Katana | Super-fast rendering | Foundry
Katana | Lighting & Look Development | Foundry
Katana 4.0 | Lighting Mode | Common Gaffer Controls | Katana 4.0's Lighting Mode allows artists to do more common tasks directly in the viewer such as renaming, deleting, and adopting lights
Katana in production: changing the structure of the workflow – fxguide
Katana Fastrack, episode 07 — xuan prada
Katana 5.0 Extends Lighting and Look Development Through the 3D Pipeline
Post Magazine - Foundry updates Katana look development & lighting tool
KATANA - The real blade of light thanks to its zoom 3.5°
Katana Features | Lighting Development
Katana in production: changing the structure of the workflow – fxguide
Katana 2.0 – fxguide
Katana Releases | Lighting & Look Development | Foundry
Katana Features | Lighting Development
Katana | Lighting & Look Development | Foundry
ArtStation - Light katana
The Foundry releases Katana for Windows | CG Channel
ArtStation - Katana Lighting Reel
Katana Features | Lighting Development
ArtStation - Light katana
Katana 5 with Nuke – fxguide
Foundry Releases Katana 4.0 | Animation World Network
Foundry Shines a Light on Katana 4.0 for Lighting and LookDev
Katana 4.0 | Lighting Mode | Multiple Renderer Support | Katana 4.0 continues the Katana philosophy of universal workflows for any renderer plugin. Lighting Mode will work with 3Delight, Arnold, Redshift,... | By Foundry | Facebook